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The notebook
Things I’ve
figured out.
Build notes, a few bugs, and what happened next.
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A* Pathfinding in My RTS
My units could move and fight, but obstacles blocked a straight route. I added a navigation grid and A* to find a path around them.
Formations and Attacking in My RTS
After box selection, I worked on moving selected units as a group and getting them to attack. That exposed spacing and collision problems.
My RTS can finally box-select units
Building selection for my minimalist C++ RTS: single-unit selection, multi-selection, drag-box selection, movement, and the bugs I hit along the way.
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